Hey, its June from PGF. You played my game Frostbitten and here I am checking out what you made. Hit me up if you need someone to play test this game any time soon :)
Hey! Was great to check out your game last Saturday. I'll definitely let you know when the next test build for OTS is out - maybe in a couple of weeks or so.
Good point about the ladders, will look into making it a bit more obvious / easier to discover.
Originally I was thinking that the owls should disturb you while reading the books to add to the challenge, but I agree that it's pretty frustrating. I reckon if the owls' behaviour is updated to make it harder to actually get to the books, but they pause while you're actually reading, it could keep the difficulty level up while reducing how frustrating / unfair the game feels. Will play around with it
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Hey, its June from PGF. You played my game Frostbitten and here I am checking out what you made. Hit me up if you need someone to play test this game any time soon :)
Hey! Was great to check out your game last Saturday. I'll definitely let you know when the next test build for OTS is out - maybe in a couple of weeks or so.
I found a link to the dithering article I mentioned: https://forums.tigsource.com/index.php?topic=40832.msg1363742#msg1363742 not sure if it'll be useful for your current project but I think it's worth reading regardless!
Somehow this isn't improving my literacy level. :D
Good point about the ladders, will look into making it a bit more obvious / easier to discover.
Originally I was thinking that the owls should disturb you while reading the books to add to the challenge, but I agree that it's pretty frustrating. I reckon if the owls' behaviour is updated to make it harder to actually get to the books, but they pause while you're actually reading, it could keep the difficulty level up while reducing how frustrating / unfair the game feels. Will play around with it
Thanks for playing and for the feedback!